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Rebuilding Skoggit for the rFactor MCOMOD

Greetings Everyone, Sub has some pretty exciting news for us all, this news post was made by him, I pasted a copy here for the community to read.
Sub Wrote;
After many years of wishing someone would recreate the Motor City tracks for a modern racing game, I finally found a way to do it myself. It’s a tremendous amount of work and I’m not sure how many tracks I’ll be able to finish, but it’s finally possible to rebuild these with some amount of integrity.
Of course they’ll never be exactly the same, but i’m working hard at getting the most accurate feel I can to every turn. I’ve done a lot of video watching and spent a lot of time trying to remember how it felt to race these tracks, and i think I’m capturing it pretty well.
Here’s a rather poorly compressed video of some racing up and down the Dead Man’s Run section of Skoggit:
http://www.youtube.com/watch?v=oui5sm1VoOw
So my plan is to release an ‘alpha’ version of the entire track in Spring 2009 on the MCOMOD for rFactor site. I’m currently finishing the track with a fairly limited model and texture set just so I can release a version that people can race on. As time allows or when I run into someone with the ability to help, I’ll go back through the track and replace all the models and textures with MCO styled ones.
When the time comes to release the track, I’ll mention it here and then you’ll be able to download it along side the MCOMOD for rFactor:
http://fatbob56.com/forum/mcomod/index.php
Screenshots and Video are here
I hope this finds you all well and happy holidays!
What and Where?

In an attempt to find out what games everyone is playing these days we have added a new section to our forum called “What and Where?” Please stop in and post what games you play and where you play them, the link can be found here.



